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Michael Gunder
Lead Concept Artist at Capcom
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Early explorations for FarCry 6 - Medic backpack ideas
Early explorations for FarCry 6 - Armor ideas
Early explorations for FarCry 6 - Biome ideas
Early explorations for FarCry 6 - Character idea
Monster Story 02
Story and tonal practice
Creatures VS US G.Is
Environment design for STARLINK: Battle for Atlas
STARLINK: Battle for Atlas - Weapon projectile concepts and Shield concepts VFX
STARLINK: Battle for Atlas
Blade dragon city punk
Prom night
Aftermath
JUDGES - Concepts
Tammy's room
Wolf's Den Surveillance Room
Eli's Dan corridor.
Lab exterior
Weapon Nest Concept
Thumbs
Thumb explorations..
Marshlands
Old battle field
Valley
Udam sentry tower
Viking head variations - Hair and braids Viking cinematic intro
For Honor asset concepts
Mammoth hunt
Izila POI Lookout
Ceremonial Cave to Izila Temple
Izila Stronghold Reveal
Udam Sanctum
Udam Ritual Cave Entrance
Hoverships stuff
Mech
Jungle
Buggy car concept
IDF Mecha series
For Honor concepts
Work done for For Honor
FLY
Thumbs explorations
Landscape thumbs
Udam cradle concept
Udam Fertility statues
Udam Frozen Lakes
Sabertooth Den
Udam Fighting Pit
Wenja cinematic intro - Mammoth
Udam Nursery cave
Udam weaponry cave
Udam sleeping quarters
Udam food storage caves
Dire Wolves epic hunt
Cave Bear cave
Creature Design
Warlock
Futuristic Orientalism - Character concept
Post Apocalyptic gun #2
Post Apocalyptic gun
Cave
Alien Planet
IDF Future Warfar
IDF Future warfare
IDF future warfare
Outpost
Journey
City
Market
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